When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. When we first played with Gear VR by Samsung, we noticed similarities to traditional mobile apps. Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We’re simplifying here, but just keep this in mind for now. Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won’t go to waste and can be used to craft VR UIs. You’re closer to designing VR apps than you think! Before describing how to design VR interfaces, let’s step back and run through the process for designing a traditional mobile app. The post Pravé fotografie vs fotobanky appeared first on dankus.sk.
Dátum: 19.11.2022 (SOBOTA !!!) Čas: 10:00 Miesto: Bratislava Stretneme sa: Bratislava 10:00 Bratislava - nám. SNP - pred Starou tržnicou Téma: výstavy mesiaca fotogr
Kvalitný obsah v natívnom článku ešte nie je zárukou úspechu. Autori by sa mali zamerať aj na zaujímavý titulok a veľmi dôležitá je takisto titulná fotografia. Práve tá často rozhoduje o tom, či si čitateľ článok otvorí alebo nie. Podľa čoho ju vybrať a a
prejsť na článokThe post Fotografie z XXV. Matejovského plesu appeared first on matejovce.sk.
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prejsť na článokATELIÉR FANTÁZIE je občianske združenie, ktoré od roku 2009 vyvíja aktivity v oblasti výtvarného umenia, najmä fotografie a filmu. Systematicky vytvárame podmienky na všestranný rozvoj osobnosti a talentu detí vo veku od 7 do 18 rokov. Výsledkom je zmyslu